Category Archives: Medieval

Deus Vult

Deus Vult is Fireforge Games’ rules set primarily aimed at the Crusades. When I first looked for information on them, I noticed that there seemed to be more ‘first impressions’ reviews than reviews of actual games. I can understand this … Continue reading

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Soldiers of God

An AAR and a few thoughts on the Crusades rules “Soldiers of God” Soldiers of God is a card driven game. Each player has 7 cards per turn, and these cards dictate which actions can be taken. Three of these … Continue reading

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The Battle of Kilmister Cross, 1460

Being a Wars of the Roses game using ‘A Coat of Steel’ rules by Perfect Captain. Lancastrian and Yorkist forces clashed near the church of St. Lemuel at Kilmister Cross. The Lancastrians were commanded by the Duke of Somerset and … Continue reading

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Fatimids versus Seljuks with To The Strongest

A follow-up to our┬álast run-out of the Crusades armies with ‘To the Strongest’ rules. Once again it was my Fatimids against Al’s Seljuk Turks. This time we had new terrain tiles, of which more later. Suffice to say we had … Continue reading

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Somewhere in Outremer with ‘To the Strongest.’

Fatimid Egyptian vs. Seljuk Turks Another game of ‘To the Strongest’ at the club. Between games of TtS and ‘Poor Bloody Infantry’ the club tape measures lie rusting in the cupboard. This time it was my Fatimid Egyptians against Al’s … Continue reading

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“A DAY OF ILL OMENS”

A Wars of the Roses game. This was a small Wars of the Roses game using The Perfect Captain’s excellent “A Coat of Steel” rules. The rather unlikely scenario had the Duke of Somerset encountering a Yorkist force commanded by … Continue reading

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The Battle of Deerwood 1263-ish

With our Crusades project getting to the stage where there’s some danger of figures hitting the table in the near future, we decided to get an early feel for ‘the Perfect Captain’s ‘ Ironbow rules. So we dusted off some … Continue reading

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